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KMST ver. 1.2.406 – Resistance, Aran, y Evan Reorganizacion!




 

Battle Mage


Battle Mage (1st)
Triple Blow
Damage Increased (105% at max level -> 130% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
The Finisher
After Triple Blow:
Damage Increased by 40% (340% at max level -> 380% at max level).
Amount of Enemies Hit Increased (6 -> 8).
After Quad Blow:
Damage Increased by 50% (460% at max level -> 510% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
New Feature! 25% chance to ignore monster’s DEF at max level.
After Quintuple Blow:
Damage Increased by 60% (600% at max level -> 660% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
New Feature! 30% chance to ignore monster’s DEF at max level.
After Finishing Blow:
Damage Increased by 80% (760% at max level -> 840% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
New Feature! 35% chance to ignore monster’s DEF at max level.
Battle Mage (2nd)
Quad Blow
Damage Increased (110% at max level -> 135% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
Dark Chain
Skill Removed.
Advanced Dark Chain
Moved from 3rd job to 2nd job.
Amount of Enemies Hit: 8 at max level -> 8 at all levels.
Required MP: 35 at max level -> 80 at max level.
Everything else stayed the same at max level.
High Wisdom
Moved from, well, any 2nd job Magician to 2nd job Battle Mage.
Max Level: 10.
INT Bonus: +40 at max level.
Battle Mage (3rd)
Quintuple Blow
Damage Increased (115% at max level -> 140% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
Dark Shock
Damage Increased by 40% (1,000% at max level -> 1,040% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Conversion
Duration Increased by 60 seconds (120 seconds at max level -> 180 seconds at max level).
Blue Aura
Moved from 2nd job to 3rd job.
New Features! Permanently adds 250 HP and 40 Weapon/Magic DEF at max level.
Everything else stayed the same.
Advanced Dark Aura
Moved from 4th job to 3rd job.
Max Level: 30 -> 10.
Required MP: 60 at max level -> 40 at max level.
Everything else stayed the same at max level.
Power Stance
Moved from 4th job to 3rd job.
Max Level: 30 -> 10.
Required MP: 90 at max level -> 70 at max level (same formula).
Everything else stayed the same at max level.
Battle Mage (4th)
Finishing Blow
Damage Increased (145% at max level -> 180% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Range Increased.
Twister Spin
Damage Decreased (1,000% at max level -> 600% at max level).
New variable called ‘speed’, it’s value is 20. I think it means bonus speed you get when you’re in twister mode.
Dark Genesis
Damage Increased (1,800% at max level -> 2,000% at max level).
Energize
Max Level: 10 -> 30.
MaxHP Bonus: 20% at max level -> 30% at max level.
Weapon/Magic DEF Bonus: 150 at max level -> 450 at max level (same formula).
New Feature! Increases your MaxHP by 30% at max level.
Advanced Blue Aura
Moved from 3rd job to 4th job.
Max Level: 20 -> 30.
Abnormal Status Resistance Bonus: 20% at max level -> 30% at max level.
Elemental Resistance Bonus: 20% at max level -> 30% at max level.
Amount of Damage Absorbed: 30% at max level -> 35% at max level.
DEF Bonus: 60% at max level -> 90% at max level.
Required MP: 62 at max level -> 50 at max level.



 
Wild Hunter
  • El Rango de ataque del jaguar se ha incrementado
  •  Una nueva especie de jaguar se ha añadido, se puede obtener si se completa la nueva quest

Wild Hunter (1st)
Triple Shot
Damage Increased (93% at max level -> 120% at max level).
Jaguar Rider
New Feature! Increases your minimum critical damage by 8 at max level.
Jag Jump
New variables added, x & y. x = 550 at max level, y = 350 at max level. I’m guessing it’s associated with the amount of pixels you jump.
Wild Hunter (2nd)
Ricochet
Damage Increased (310% at max level -> 360% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Jaguar Rawr
Damage Increased (230% at max level -> 280% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Jaguar-oshi
Max Level: 20 -> 10.
Everything stayed the same at max level.
Physical Training
Moved from other 2nd jobs to Wild Hunter 2nd job.
Max Level: 10.
STR Bonus: +30 at max level.
DEX Bonus: +30 at max level.
Wild Hunter (3rd)
Enduring Fire
Damage Increased (144% at max level -> 184% at max level).
Blind
Max Level: 20 -> 10.
New Features! Decreases the enemy’s DEF by 50 at max level.
Everything else stayed the same at max level.
Swipe
Damage Increased (190% at max level -> 300% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Feline Berserk
Moved from 4th job to 3rd job.
Everything stayed the same.
Wild Hunter (4th)
Wild Arrow Blast
Damage Increased (220% at max level -> 270% at max level).
Sonic Roar
Damage Increased by 100% (850% at max level -> 950% at max level).
Exploding Arrows
Damage Increased (100% at max level -> 180% at max level).
New Feature! Has a 100% chance to stun the enemy (100% at all levels) for 10 seconds at max level.
Stink Bomb Shot
Max Level: 20 -> 10.
Everything else stayed the same at max level.
Advanced Final Attack
Moved from Mercedes’ 4th job (or actually, Aran’s 4th job after this update) to 4th job Wild Hunter.
Max Level: 30.
Permanent ATT Bonus: +20 at max level.
Permanent Accuracy Bonus: +10% at max level.
Damage: 210% at max level.
Probability: 70% at max level.

 
Mechanic



Mechanic (1st)
Mech: Prototype
New Feature! Adds 20 speed (at all levels).
Gatling Gun
Damage Increased by 10% (70% at max level -> 80% at max level).
Flame Launcher
Damage Increased by 10% (70% at max level -> 80% at max level).
Amount of Enemies Hit Increased (6 -> 8).
ME-07 Drillhands
Damage Increased (150% at max level -> 180% at max level).
Mechanic (2nd)
Atomic Hammer
Damage Increased (430% at max level -> 460% at max level).
Number of Enemies Hit Increased (6 -> 8).
Mechanic Mastery
New Feature! Adds 10% to your Critical Rate at max level.
Rocket Booster
Damage Increased (160% at max level -> 200% at max level).
Mechanic (3rd)
Punch Launcher
Damage Increased (570% at max level -> 640% at max level).
Amount of Enemies Hit changed from 6 at max level to 6 at all levels.
Satellite
Damage Increased (210% at max level -> 240% at max level).
Mech: Siege Mode
New variable ‘w’, it’s value is 30 at max level. Don’t really know what it means.
Also, ‘cooldown’ and ‘time’ variables removed. I don’t think it means that the cooldown was removed, though.
Mechanic (4th)
Mech: Missile Tank
Damage Increased by 20% (100% at max level -> 120% at max level).
Laser Blast
Damage Increased (360% at max level -> 500% at max level).
Amount of Enemies Hit Increased (6 -> 8).
Delay Decreased (1470 ms -> 1080 ms).
Giant Robot SG-88
Damage Increased (1,250% at max level -> 1,440% at max level).
Mech: Siege Mode
Damage Increased by 20% (95% at max level -> 110% at max level).




 
Aran
  • The range of the Swing skills has been increased
  • The amount of time before a Combo disappears has been increased

Aran (1st)
Double Swing
Damage Increased (220% at max level -> 250% at max level).
Range Increased.
Combo Ability
ATT bonus every 10 combos increased (2 -> 3).
Combo Smash
Damage Increased (450% at max level -> 480% at max level).
Amount of Enemies Hit Increased (6 at max level -> 8 at all levels).
Aran (2nd)
Triple Swing
Damage Increased (370% at max level -> 500% at max level).
Range Increased.
Polearm Mastery
New Feature! Increases your attack speed by 1 (at all levels).
Final Charge
Damage Increased (200% at max level -> 230% at max level).
New Feature! 30% chance to stun for 10 seconds at max level.
Body Pressure
Damage Increased (300% at max level -> 400% at max level).
Combo Drain
Max Level: 20 -> 10.
Amount of HP Restored Increased (5% at max level -> 10% at max level)
Duration Decreased (240 seconds at max level -> 150 seconds at max level, same formula).
Snow Charge
Max Level: 20 -> 10.
Damage: 100% at all levels -> 110% at max level.
Everything else stayed the same at max level.
Combo Fenrir
Damage Increased (430% at max level -> 480% at max level).
Final Attack
Moved from, uh, basically any other 2nd job to Aran’s 2nd job.
Max Level: 20.
Damage: 200% at max level.
Probability: 80% at max level.
Aran (3rd)
Full Swing
Damage Increased (540% at max level -> 570% at max level).
Final Toss
Damage Increased (350% at max level -> 400% at max level).
Rolling Spin
Damage Increased (110% at max level -> 160% at max level).
Cleaving Blows
Max Level: 20 -> 10.
Amount of Monster’s DEF Ignored: 25% at max level -> 40% at max level.
Damage Dispersal Reduction Feature Removed.
New Feature! Adds 20% more damage when fighting bosses.
Combo Judgment (Glitch that’s still not fixed in GMS, should be ‘Combo Judgement’)
Damage Increased (500% at max level -> 550% at max level).
New Skill! Maha’s Blessing:
[Max Level: 10]
Description: The spirit of Maha’s polearm will protect you and your party by increasing your DEF.
Aran (4th)
Over Swing
Double Swing Damage Bonus Increased (360% at max level -> 400% at max level).
Triple Swing Damage Bonus Increased (450% at max level -> 490% at max level).
High Mastery
Max Level: 30 -> 20.
Minimum Critical Damage: 15 at max level -> 20 at max level (same formula).
Everything else stayed the same at max level.
Final Blow
Damage Increased (282% at max level -> 355% at max level).
Freeze Standing
Max Level: 30 -> 20.
Everything stayed the same at max level.
High Defense
Max Level: 30 -> 20.
New Feature! Increases your MaxHP by 20% at max level.
Everything else stayed the same at max level.
Combo Tempest
Damage Increased (720% at max level -> 790% at max level).
Combo Barrier
New Features! Adds 60 Weapon/Magic DEF at max level.
Sudden Strike
Final Charge and Final Toss Damage Bonus Increased by 10% (+50% at max level -> +60% at max level).
Advanced Final Attack
Moved from Mercedes’ 4th job (or, after this update, Wild Hunter’s 4th job) to 4th job Aran.
Max Level: 30.
Permanent ATT Bonus: +20 at max level.
Permanent Accuracy Bonus: +10% at max level.
Damage: 210% at max level.
Probability: 70% at max level.



 
Evan



Evan (1st)
Dragon Soul
Attack Speed Bonus Increased (+1 -> +2).
New Feature! Adds 10 speed at max level.
Magic Missile
Damage Increased (145% at max level -> 190% at max level).
Delay Decreased (600 ms -> 420 ms).
Evan (2nd)
Fire Circle
Damage Increased (220% at max level -> 280% at max level).
Amount of Enemies Hit Increased (4 at max level -> 6 at all levels).
Delay Decreased (720 ms -> 510 ms).
Evan (3rd)
Lightning Bolt
Damage Increased (280% at max level -> 340% at max level).
Amount of Enemies Hit Increased (3 -> 8).
Delay Decreased (900 ms -> 660 ms).
Magic Guard
New Feature! Reduces damage received by 10% at max level.
Evan (4th)
Ice Breath
Damage Increased (410% at max level -> 470% at max level).
Number of Enemies Hit Increased (6 -> 8).
Delay Decreased (810 ms -> 600 ms).
Spell Mastery
New Feature! Adds 10% to your Critical Rate at max level.
Evan (5th)
Magic Flare
Damage Increased (430% at max level -> 510% at max level).
Range Increased.
Number of Enemies Hit Increased (1 -> 8).
Delay Decreased (740 ms -> 570 ms).
Magic Shield
Amount of Damage Absorbed Reduced (30% at max level -> 10% at max level).
New Features! Adds (permanent) Magic/Weapon DEF by 15 at max level and HP by 10 at max level.
Evan (6th)
Critical Magic
New Feature! Adds 15 Minimum Critical Damage at max level.
Dragon Thrust
Damage Increased (140% at max level -> 200% at max level).
Knock-back Chance Increased by 5% (95% at max level -> 100% at max level).
Delay Decreased (780 ms -> 480 ms).
Evan (7th)
Magic Amplification
Extra MP required to use each skill raised (135% at max level -> 150% at max level).
Magic ATT Bonus Increased (135% at max level -> 150% at max level).
Fire Breath
Damage Increased (610% at max level -> 700% at max level).
Delay Decreased (990 ms -> 660 ms).
Killer Wings
Damage Increased (450% at max level -> 500% at max level).
Delay Decreased (1,200 ms -> 840 ms).
Magic Resistance
New Feature! Adds 40 Magic DEF at max level.
Evan (8th)
Dragon Fury
MP Range Required Decreased (30%~100% MP at max level -> 60%~100% MP at max level).
Earthquake
Damage Increased (640% at max level -> 720% at max level).
Amount of Enemies Hit Increased (8 at max level -> 10 at all levels).
Delay Decreased (1,170 ms -> 840 ms).
Phantom Imprint
Damage Increased by 40% (400% at max level -> 440% at max level).
Recovery Aura
New variable ‘hp’ was added, value is 20 at max level.
Evan (9th)
Illusion
Damage Increased (190% at max level -> 380% at max level).
New Feature! 40% chance at max level to stun the enemy for 10 seconds (10 seconds at all levels).
Delay Decreased (960 ms -> 660 ms).
Flame Wheel
Damage Increased (265% at max level -> 390% at max level).
New Feature! Deals 15% damage at max level every 4 seconds for 25 seconds (at max level).
Delay Decreased (1,350 ms -> 900 ms).
Evan (10th)
Blaze
Damage Increased (285% at max level -> 420% at max level).
Amount of Enemies Hit Increased (1 -> 8).
Stun Probability Increased by 10% (90% at max level -> 100% at max level).
Dark Fog
Damage Increased (1950% at max level -> 2100% at max level).
Delay Decreased (3,060 ms -> 2,040 ms).







Ellin Forest




 



1. Nueva Área de EllinForest
-Crag Cave
-Cueva de las profundidades
-Fairy Forest 1
-Hada del Bosque 2
-Queen 's Lair

2. Ellin Bosque mapas y rutas cambiado

3. EllinForest añadido al mapa del mundo


1. EllinForest Mobs - 
(107) jabalí primitivo
- (108) de hadas antiguos
- (109) brillante de hadas

2. 2 EllinForest Boss
-Lv. 110 Chow
-Lv. 115 Epinea

Niveles 3.Ellin Forest monstruos reemplazados
-Moss Caracol Lv. 98
-Árbol de Rod Lv. 100
-Stone Bug Lv.104
-Primitivo jabalí Lv. 106


Nuevas Armas Maple Union


Union Crossbow – [Level 75] +93 Weapon ATT, 57% Knock-back, 7 slots.

Union Gun - [Level 75] +70 Weapon ATT, 7 slots.

Union Polearm – [Level 75] +97 Weapon ATT, 7 slots.

Union Staff - [Level 75] +105 Magic ATT, +69 Weapon ATT, 7 slots.

Union Wand – [Level 75] +105 Magic ATT, +64 Weapon ATT, 7 slots.



    10 comentarios :

    1. explicame sobr esas nuevas armas maple

      ResponderEliminar
    2. si cuando sale ese parch en GMS

      ResponderEliminar
    3. ese patch sale despues de legends =D asi que falta mucho!!

      ResponderEliminar
    4. Gaste mucho dinero en los libros parak haora los bajen de nivel max y no entoiendo eso del final blow el mio tiene 830% de daño y hay solo dice 355%? no entiendo

      ResponderEliminar
    5. yamatto respondeme pare ce k vi en kms un final blow k golpea 3 veces tal ves nus aumenten 3 hit en final blow pero de todas maneras no se si ese cambio favorecera al aran espero k si pege mas el aran es destroyer :D

      ResponderEliminar
    6. Tengo Una Pregunta... Cuando Les Pondran Final Att y 20%HP En High Defense a Los Aran?, Porque Solo Le Subieron El Daño a Algunos Skills y Le Añadieron 2 Hit a Final Blow... Solo Eso. :(

      ResponderEliminar
      Respuestas
      1. Debieron a ver lo colocado ya ojala nexon haga algo al respecto.

        Eliminar
      2. oooh.
        Ojala y Se Acuerden, Gracias :D

        Eliminar
    7. por que el revamp de resistencia no salio junto con evan y aran. y cuando va a salir el revamp de la resistencia??

      ResponderEliminar

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